![]() ![]() You’ll also encounter some special weapons like a clock to slow down time, an anvil to drop on enemies/switches, & a TV set to distract those pesky blotlings. One of the major complaints most reviewers are having with this game is the camera. For everyone else, though, yes, your choices will have real and lasting consequences.Personally I had no trouble at all with it and was able to see where I had to go and position it whenever I wanted. Normally, these decisions will be permanent, but as I had the benefit of playing the same demo three different times and knowing it would be reset immediately, I had no trouble at all randomly spraying thinner and/or electricity into everything. Here, again, the persistent player choice is demonstrated, as supercharging a single battery is easier, but results in a permanent gushing of thinner into some poor Toon's house instead of a nice, harmless drain. things with Mickey's "Fairy Brush" ability (telekinesis, essentially), depositing them on their three power stations, and charging them with Oswald's electricity ability and second, by placing just one, and supercharging it with a crazy-looking machine. I did this two different ways: first, by collecting three round. In the demo, Oswald and Mickey are deposited in Os Town, where they must reactivate a pump to drain a fountain of thinner, and get access to an elevator below. It had the unintentional effect, for me, of allowing me to just let the computer take over when I couldn't get the electricity to aim at a battery correctly - again, something I'll assume is up to the early state of the game. The idea is that it makes it easy for a parent or friend to start and stop playing at their leisure. AI takes over when nobody else is playing. A second player can drop in at any time to control Oswald, who has a boomerang ability and a remote control that can fire a bolt of electricity. Oswald, is always there, and he forms the basis for the other kind of accessibility. The PlayStation 3 version, I was told, will even support the Move peripheral, for a "true" Epic Mickey experience - which is a good thing, as aiming the paintbrush with the right analog stick is a pain.Īfter a short tutorial, Oswald and Mickey are united, never to part. The good news is that both look lovely, even in their current work-in-progress states, rendering all the Disneyana in rich detail and warm colors. On PS3, weird color artifacts abounded, and Oswald's electricity (more on that soon) didn't connect with where I aimed it. On Xbox, the game stuttered for a few seconds every time I got out Mickey's paintbrush. I'm willing to chalk performance issues up to the early state of the demos I saw, but both the Xbox 360 and PS3 builds had performance issues in spades. Those HD versions aren't quite as impressive as they could be, at least not yet. While all the design work for all three versions is done in Austin at Junction Point, development of the HD ports is in the hands of Blitz Games, a prolific UK-based developer whose funniest credit is the Burger King trilogy. The biggest difference between Epic Mickeys 1 and 2 is that the sequel is now multiplatform, with HD versions on Xbox 360 and PS3 joining the Wii game. Yes, that applies to accessibility in the pick-up-and-play sense, but first and foremost in the sense of making things widely available for purchase. I guess I didn't need much convincing there anyway.%Gallery-151342%Of course, accessibility is very Disney (and very "big budget video games"). It works to convince Oswald to join him, and it worked to convince me that Warren Spector is all about the principles of Disney. "Help ME, help YOU!" he sing-talks in heavily accented English. The Mad Doctor makes a dramatic return to Os Town, amidst rumbling earthquakes (thanks for physically making my seat rumble in the theater, Disney), claiming to be reformed and seeking a hero to help him save the people from some unknown calamity.Īnd all this claiming and seeking is done in song. ![]() Before I played a demo, I and other press were presented with a cutscene setting up the story. It's the natural path toward making the Disneyest thing possible, and that's where Junction Point creative director Warren Spector's interests lie. In retrospect, it's obvious that Epic Mickey 2: The Power of Two would be a musical. ![]()
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